Plans for Surviving Day

Paste ID: 251f319d

Created at: 2026-08-25 03:06:16

agenda bug fixes game improvement plaintext surviving day

Content

-Make types of citizens and humanoids/ human npcs align to the player according to the action of a player and their alignment over time, thieves over time become friendliness to pirates and pirate ships should have the black market block in them for trading with them.
-Bandits/Citizens/Farmers/others*
-Quests come from certain alignments' relationships that reflect actions if any are taken around your friendlies, such as bandits seeing you catch fish they might ask for a prize fish to be caught.
-Wood Types and Metal Tiers must make it into the crafting system, to create durability and rarity and titles for legendary items which attain lore on creation due to the player leadership level and others.
-Collapse systems must be made to have a history of damage to cause break downs during earth quakes.
-More foes need to be created for the game to balance out.
-Spawn point creation should be possible by placing a bed block
-settings menu option should be gotten rid of entirely as its only effecting the background of the start menu.
-A in game tut on first join with a account should popup and show the user what to do with what keys.
-More upgrades for colonies should be created for better game play.
-Npc to Npc relationships should evolve and cause marriage which causes a child to be born.
-King and Queen should hold polls voted for by the player and citizens in the colony to goto war or not after a certain time.
-quests need to evolve with the game play the player is experiencing to cause more authentic relationship mechanics
-smoother swimming transitions for npcs and players a like
-the rules for citizen spawning need to be modified.
-each dungeon needs more details or higher quality buildings/tunnels
-multiplayer must be checked for connectivity issues
-slime mold must be found and verified as ingame.
-deepen companionship mechanics like fetch and dig, attack and other shouts for causing a physical reaction from the companions.
-double check clearing mechanic for colonies they dont appear to be clearing all foliage.
-teambase block needs verification that it works in multiplayer.
-many blocks need their transparency restored where it has turned black in a conversion
-one more ultra audit of the multiplayer and modding system for completeness and a normal one for optimizations too

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